Courtesy Ubisoft Québec, Framestore & Warner Bros Pictures, UE4Arch
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Whether you need to put together a quick prototype, dive into an Indie project or power a massive AAA production, Substance is the reference toolset for 3D materials.滕博会登陆网址软件
The Substance toolset is on its way to become an integral part of every film creation. From commercials to feature films and TV shows, Substance tools and materials have already been used on two Academy Award winners for best special effects.滕博会登陆ios代理
Take your product visualization to a new level of realism. Whether you need quick, iterative, inspirational tools and content, or massive production engines, Substance is the leading toolset for 3D materials.滕博会app登陆前缀加什么
As real-time design, including VR and AR, is becoming the new immersive way to present projects, more and more artists are adopting Substance.滕博会登陆ios代理
Early on I was really taken with the power and flexibility of Substance Designer and its ability to create endless iterations of surfaces with the same level of fidelity as scan data.滕博会登陆客户端安卓 Texture Supervisor | ILM
Substance improved our texturing workflow by allowing us to see a ‘closer to final’ result in the viewport and to help eliminate any values that were incorrect through a PBR workflow.滕博会登陆网站娱乐 Build Lead | DNEG Vancouver
Substance Source has freed my time. I can download rich resources directly from the ready-made material library and directly check the specific material’s look in Unreal Engine. Also, I can try different presets through the presets of the .sbsar file.滕博会登陆注册代理平台官网 Automotive Visualizer
Substance Designer and Substance Painter are must-have tools in the game dev stack. But if you work as a product designer or 3D generalist, you can still benefit a lot from these tools, so I’d definitely recommend checking it out.滕博会登陆平台ios 3D generalist
Come explore how to dress up a building facade with the Substance Source materials for architecture.
Escape into a calm world – find peace and quiet in this soothing environment built by the Substance Source team with their l...
Substance loves architecture. We decided to give experts the right tools to design interior spaces: get inspired with our 2019-202...
HOK Visualisation Manager Rotimi Seriki walks us through his work, including the Seattle Tacoma airport terminal extension project...
With 8 years experience in the automotive industry, Fisher Dai explores Substance Source and Unreal Engine.
In this joint interview with both the Vancouver and Mumbai teams at DNEG, learn how Substance was used in some of the best scenes ...